Opposite

ART & CODE, MERGING THESE OFTEN OPPOSING ELEMENTS INTO A MEANINGFUL AND MEMORABLE USER-EXPERIENCE IS WHAT WE LOVE TO DO.

With over a decade spent making all kinds of digital things we formed Opposite in May 2011 to create apps. Initially, we are focusing on the iOS market, but we have the chops to develop for many platforms. What matters to us is working with bright people to create something meaningful. That’s why we love talking with entrepreneurs, agencies, and other companies about teaming up. If you're looking for a digital partner we'd love to chat. Email us

INSIDE OPPOSITE

Opposite is composed of what you might call the key-ingredients for any digital production, design and engineering. When the situation requires it, we call on a wide range of specialists like sound designers, writers, quality control specialists, and so on. Brian is the creative guy and Nathan is the programmer. In many ways they are opposites. But they find a lot of common ground when it comes to creating great work in the digital space.

BRIAN LINDER - DESIGNER/FOUNDER

Brian LinderBrian is that odd duck creative guy who is always hanging out with the engineers. Driven by a passion for making cool things Brian formed Opposite after spending 12 years in the digital marketing world where he was a creative director/principal for the national ad agency The Richards Group/Click Here.

Brian has worked with a wide range of brands including Game Stop, Amstel Light, TiVo, Patron Tequila, Exxon Mobil, Nokia, the Other White Meat, Sub-Zero, Travelocity and many more. He’s conceived and designed hundreds of digital products including e-commerce sites, microsites, advergames, social media widgets, mobile apps, mobile sites, rich media ads, viral videos and on and on. He’s always looking for the perfect way to match the right idea with the right technology.

With Opposite, Brian stays pretty busy throughout the life of each project. He handles idea-generation, user experience planning, project management, interface design, graphic design, writing, identity design, illustration, user testing and promotion.

Brian’s work has been recognized by The One Show, OMMA, and Graphis. While recognition is great Brian knows it’s all about making the user happy. Over the years, he has developed a keen sense for carrying great ideas all the way through to wonderful user-experiences.

NATHAN CLARK - LEAD ENGINEER

Nathan ClarkNathan is uncommon in the field of software engineering in that he’s obsessed with high design and great user experiences. A multi-faceted developer, Nathan has worked with just about every piece of emerging tech. Much of that is due to the fact that he’s one of those unique programmers who just seems to be able to figure out anything he gets his hands on.

He has spent over a decade writing code for an astounding array of technologies. After several years of writing sever-management applications Nathan moved on to The Richards Group where he led a team of programmers dedicated to bringing the agency’s digital dreams to life.

He has a patent-pending for his work re-inventing the gift card for Home Depot. With this gift card application Nathan created an augmented reality experience fused with a product search engine. The project garnered write-ups from The New York Times and others for being one of the first “actually useful” uses of augmented reality.

From online reward programs to digital charity drives Nathan has created applications for Salvation Army, Chick-fil-a, Amstel Light and many others. Nathan was keen to apply his skills to the growing field of mobile app development. So, he joined Brian in the formation of Opposite.

BROOKS OAKLEY - LEAD ENGINEER

Brooks OakleyBrooks has a remarkable capacity for foresight. When he looks at a rough idea for an app (or any other digital thing) he sees through the abstractions and finds the concrete details required to bring the idea to life in the real world.

This foresight goes well beyond just making things work. Brooks has a sharp instinct for what goes into a good user experience. For him, making things work is important, but making things a joy to use is the goal. His constant concern for the user makes Brooks a rarity in his field.

In his nearly 10 years of coding Brooks has developed a surprisingly broad range of digital creations. Before coming to Opposite, he developed legal information tools for the public and lawyers alike, a digital marketing/commerce solution for small businesses, a content management solution for convention and visitors bureaus (including the Vancouver Olympics), a website customization system for franchise-based companies and a suite of internal financial tools for a national finance institution.

For Opposite, Brooks focuses his instincts on making digital things by leading the development of apps as well as the back-end systems that power them. And beyond the code, Brooks is a skilled communicator, excellent writer, kung fu practitioner, drummer and guitar player. All of which are key ingredients for awesome.

WE MAKE STUFF

We invent, create and market well-designed and well-built applications that translate into meaningful user-experiences. More about us.

OUR APPS

Our first app, You Rule turns doing chores into a game. Kids can earn coins and level-up while parents can easily manage all the action. Learn more at yourulechores.com or go and check it out in the Apple app store.

STUFF WE’RE LIKING ON

CATEGORICALLY SPEAKING